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UNIVERSAL VENUE STYLE SHEET

SERE 2007 uses all White Wolf books and secondary resources described as sanctioned within the Camarilla and US Addendum for Requiem, Awakening, Mortals, and Forsaken. Changeling utilizes the Prime and Changeling 6.0 documents and the books described as sanctioned within those documents.

For on-site IC check-in, please be certain to bring at least two printed copies (neatly handwritten ink is acceptable, but pencil is not) of all character sheets and item cards. All items should include:
  • Your name
  • Your Camarilla Number
  • Your Region
  • Primary ST's name, their contact information, and Camarilla number.


  • Character sheets must have a complete XP log as well. Every single approval MID or higher must have an approval number listed either in the XP log or on the character sheet. Do not add approvals that are pending onto your character sheet. Only approved items need to be listed on your character sheet or XP log.

    Members of Camarilla affiliates outside the United States may be required to strike items from their character sheets, alter supernatural powers or effects, or otherwise work with the Storytellers to make sure their characters are in compliance with these rules.

    Each venue may have its own clarifications and additional rules, as allowed by its individual VSS for SERE 2007.

    Character Restrictions

    Each game will have venue-specific restrictions for things requiring prior approval or that are not allowed in that game. See the VSS for each game for more specific information. The following restrictions apply to all venues unless otherwise noted.

    Items of Faith that gain their power from Divine or Holy sources are Lead Venue Storyteller approval.

    Gadgetry:

    Things that belong in a James Bond movie will generally not be allowed. If the effect is a material or item intended to duplicate existing abilities in game (such as miniature hand-held cameras to spot those using Obfuscate, etc.), they will also generally not be allowed. Some venues have character types (Nockers, etc.) that inherently use such devices. Consult the Lead Venue Storyteller and VSS to see if the items you have are considered exceptions to this rule.

    NPCs not affiliated with authorized SERE 2007 plot kits being run by the team leads require Lead Venue Storyteller approval.

    Storytellers may petition to incorporate their plotlines and/or NPCs into the ICC plots; approval of the Venue Lead Storyteller is required to do so.

    In character "off-site" locations for use in play must be approved by the Venue Lead Storyteller.

    On-Site vs. Off-Site

    Players who are on the physical location of the game site yet "off-site" in terms of play represent a breakdown in the continuity of the game and will be limited as much as possible. Those events that have been designated as off-site will be clearly marked on the schedule or by storyteller announcement. In some cases participating in these events may limit your ability to participate in the regular venue.

    Proxy Rules

    Though proxy play is permitted by the Camarilla rules supplements, proxy characters are not allowed for SERE 2007 due to the difficulty in finding players and Storytellers to run them.

    Travel Risks

    Travel in the World of Darkness is not without risks, but the risks are specific to each individual game and the travel methods used. Consult the VSS for each game for more specific information.

    Experience

    The standard experience award for SERE 2007 will be 2-4 XP per full session played depending on Venue. The XP may be divided between characters if more than one character is played during a session. Of the XP awarded at ICC, 2 XP over cap can be gained for each Hard RP Day/Night Session (to a maximum of 4). Experience for a good death may be awarded by players' home storytellers in accordance with the Camarilla supplements, or by the Venue Lead Storyteller or Event Storytellers for character deaths occurring during the convention.

    Narrator and Lead Storyteller Empowerment in Mass Combat Scenes


    Mass combat, because of its easy opportunity to escalate into sessions of challenges that tie up characters for long periods of time, will be carefully monitored. The Storyteller on scene may pull a combat out of the main gaming area and into one of any number of side rooms. The Storyteller on scene or designated Combat ST is empowered to determine when and how other characters are allowed to enter such combats. If any players argue or otherwise disrupt the flow of combat rounds with idle discussion, the Storyteller on scene or Designated Combat ST has the power to declare the player's character has been removed from the combat, and the Venue Lead Storyteller has the option to declare that the player's character has been killed during the combat without reference to test, challenge or other game mechanics. The ST Lead or Venue Lead also has the right to script events in combat scenes to ensure that the events do not negatively impact the larger setting.

    Mass Destruction Effects

    Because mass destruction effects have the potential to end the IC reason for the gathering prematurely, any effect that could result in the mass exodus of characters from the area must be pre-approved by the Venue Lead Storyteller. Any items with mass destruction effects must be pre-approved by the appropriate Venue Lead at least three weeks before the convention.

    Player Advisory

    The World of Darkness is not a happy place. From time to time, the Lead Storytellers in a venue may use adult themes, vivid descriptions, and contentious social issues to bring the World of Darkness to life. For those familiar with the White Wolf tabletop material, some plot elements or themes could be considered "Black Dog" material. Such themes and issues may include racism, sexism, bigotry, prejudice, sexual assault, and extreme violence. If, at any time, a player feels uncomfortable with a scene, the player should immediately inform the Storyteller running the scene. The Storyteller will either tone down scene so that the player is once again comfortable participating in it, or will excuse the player from the scene and hand the PC to a Narrator or other designated representative to finish out the scene without breaking continuity.