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In-Character Invitation Videos
Werewolf: The Foresaken VENUE STYLE SHEET
ST Contact: Luke McCampbell (wolfgray@mac.com)
General Overview:
Word of Mouth, this is the traditional way that Forsaken communicate.
Through word of mouth the Forsaken of the SE hear that a meeting is being called in Atlanta. A meeting to discuss the communication between the packs of the southeast.
It is a chance for Forsaken to pool resources and information for some believe a storm is coming.
It is a chance to show off your pack and remind others of what territory you claim as yours.
It is a chance to talk to only those others that can understand or sympathize : other Forsaken.
Venue Rules:
IC Check In
As per the SERE 2007 Universal VSS with the following additions:
In order to have use of a pack totem, players must have at least 2 members of the pack at the event and they must be allowed to have them by their direct Storyteller. Please bring 2 printed copies of any pack totems for on-site IC check-in. Storytellers reserve the right to disallow or run any pack totem.
Each character is limited to 5 dots and/or levels of fetishes unless prior approval has been received (see below).
The following items will need to be approved for play prior to the event. Approvals for these items will be accepted via email no later than the date noted by each item. A confirmation email from the Lead Venue Storyteller will be returned with the acceptance. Players will be responsible for producing this approval at character check in.
Weaponry outside of what is described in MET: World of Darkness and other sanctioned material. (2 May 2007)
More than 5 dots and/or levels of fetishes. (2 May 2007)
Magical items other than fetishes. (2 May 2007)
Explosive devices and strange gadgetry as described in the Universal VSS. (2 May 2007)
High Approval custom items/group affiliation of any kind. (2 May 2007)
Any type of mobile locus (2 May 2007)
On Site vs Off Site
As per the SERE 2007 Universal VSS.
Travel Risks:
Traveling to the meeting via typical routes (road or air) should pose no travel threats. Traveling via the spirit world is always dangerous and thus any characters arriving to the game in this way should consult with the lead ST.
Proxy Rules:
As per the SERE 2007 Universal VSS.
Experience:
As per the Universal VSS.
Storyteller Empowerment in Mass Combat Scenes:
As per the Universal VSS.
Mass Destruction Effects:
As per the Universal VSS.